Offensive Stats Guide



ATTACK: The base stats to calculate damage.

CRIT RATE: % Of chance for your hit to become an critical hit.

CRIT DAMAGE: % Of extra damage applied to an hit when it is critical.

EXTRA DAMAGE BASIC: % Of extra damage applied when hitting an basic enemy.

EXTRA DAMAGE BOSS/NAMED: % Of extra damage applied when hitting an boss.

EXTRA DAMAGE DOWN: % Of extra damage applied when hitting an incapacited enemy.

EXTRA DAMAGE GOLDEN MENACE: % Of extra damage applied when hitting enemies on Golden Citadel Instance.

EXTRA DAMAGE PRIMAL POWERS: % Of extra damage applied when hitting enemies on Primal Raid.

SHORTER COOLDOWN: % of reduction to Skills Cooldown.

EXTRA DAMAGE PVP: % Of extra damage applied when hitting another player.

EXTRA DAMAGE SPECIFIC RACE: % Of extra damage applied when hitting an specific race of enemy (Mannequin, Soul Junk, Iron Force,  NED Company,..)

MANIC DAMAGE: Fixed Damage applied vs players ignoring resistances.

ELEMENT DAMAGE: Extra damage applied when fighting enemies.

ATTACK SPEED: % of extra speed doing basic attacks. It also reduce skills animations time.

ACCURACY: If you want to hit 100% of the hits to an enemy you must have the evasion points+1000 accuracy points. EX: 200 evasion points -> 1200 accuracy to 100% hit rate.

PARTIAL DAMAGE: When an hit miss, this % is applied to the 75% of the damage you would have done if the hit didn't miss and results the damage that will apply.

ARMOR BREAK: % Of enemy armor reduction when damaging it.

SUPER ARMOR BREAK: % Of extra damage to enemy's super armor.



Check out the Defensive Stats Guide and Extra Stats Guide.

Ad Code

Responsive Advertisement