ATTACK: The base stats to calculate damage.
CRIT RATE: % Of chance for your hit to become an critical hit.
CRIT DAMAGE: % Of extra damage applied to an hit when it is critical.
EXTRA DAMAGE BASIC: % Of extra damage applied when hitting an basic enemy.
EXTRA DAMAGE BOSS/NAMED: % Of extra damage applied when hitting an boss.
EXTRA DAMAGE DOWN: % Of extra damage applied when hitting an incapacited enemy.
EXTRA DAMAGE GOLDEN MENACE: % Of extra damage applied when hitting enemies on Golden Citadel Instance.
EXTRA DAMAGE PRIMAL POWERS: % Of extra damage applied when hitting enemies on Primal Raid.
SHORTER COOLDOWN: % of reduction to Skills Cooldown.
EXTRA DAMAGE PVP: % Of extra damage applied when hitting another player.
EXTRA DAMAGE SPECIFIC RACE: % Of extra damage applied when hitting an specific race of enemy (Mannequin, Soul Junk, Iron Force, NED Company,..)
MANIC DAMAGE: Fixed Damage applied vs players ignoring resistances.
ELEMENT DAMAGE: Extra damage applied when fighting enemies.
ATTACK SPEED: % of extra speed doing basic attacks. It also reduce skills animations time.
ACCURACY: If you want to hit 100% of the hits to an enemy you must have the evasion points+1000 accuracy points. EX: 200 evasion points -> 1200 accuracy to 100% hit rate.
PARTIAL DAMAGE: When an hit miss, this % is applied to the 75% of the damage you would have done if the hit didn't miss and results the damage that will apply.
ARMOR BREAK: % Of enemy armor reduction when damaging it.
SUPER ARMOR BREAK: % Of extra damage to enemy's super armor.
Check out the Defensive Stats Guide and Extra Stats Guide.