HP: Health.
DEFENSE: Applies Damage reduction received from enemies.
DAMAGE REDUCTION:% Of extra damage reduction when hitted by an enemy.
EVADE RATE: Evade points that make clear if an enemy hit will miss or not.
CRITICAL RESISTANCE: Reduction of enemy critical rate.
ELEMENTAL RESISTANCE: Reduction of enemy elemental damage.
STATUS RESISTANCE: Reduction of getting CC/Debuff.
MANIC BALANCE: Reduction of enemy manic damage when hitting you.
DAMAGE REDUCTION BASIC: % Of extra damage resistance applied when hitted by hitting an basic enemy.
DAMAGE REDUCTION BOSS/NAMED: % Of extra damage resistance applied when hitted by hitting an boss.
DAMAGE REDUCTION DOWN: % Of extra damage resistance applied when hitted by an incapacited enemy.
DAMAGE REDUCTION PARTIAL DAMAGE: % Of extra damage resistance applied when hitted by hitting an incapacited enemy.
DAMAGE REDUCTION GOLDEN MENACE: % Of extra damage resistance applied when hitted by enemies on Golden Citadel Instance.
DAMAGE REDUCTION PRIMAL POWERS: % Of extra damage resistance applied when hitted by enemies on Primal Raid.
SHORTER COOLDOWN: % of reduction to Skills Cooldown.
EXTRA DAMAGE PVP: % Of extra damage applied when hitting another player.
EXTRA DAMAGE SPECIFIC RACE: % Of extra damage applied when hitting an specific race of enemy (Mannequin, Soul Junk, Iron Force, NED Company,..)
Check out the Offensive Stats Guide and Extra Stats Guide.